BOOK 01 · MARS — THE INSTITUTE
Red Rising
Hodder & Stoughton / Del Rey, 2014
- POV
- Darrow of Lykos — Red helldiver, widower, unwilling revolutionary.
- SETTING
- The mines of Mars and the Highland Institute, in the far future Society.
- RUNTIME
- ~382 pages. Del Rey Books, 2014.
- PITCH
- Ender's Game meets Roman gladiatorial politics, if the training ground were a continent-sized war.
BRIEFING
The world Pierce Brown builds in the opening pages of Red Rising is underground and suffocating and lit by the pale glow of the helium-3 lamps that keep the mine shafts from absolute dark. Darrow of Lykos is a helldiver — the best in his clan's shaft, which means the best in Lykos, which means the best of men who drill into rock sixteen hours a day so that the surface of Mars can one day be made breathable for humanity. This is what the Reds believe. This is what every Red has been taught since birth: that their labour is sacrifice, that the surface will be terraformed, that the Society they serve will one day honour them for making a dead planet live. The belief is real. The suffering that sustains it is real. The lie underneath is total.
The Society is built on a hierarchy of colour, and Red is the bottom of it. Above the Reds are dozens of other castes — Gray enforcers, Bronze traders, Silver financiers, Blue pilots — and above all of them, unchallenged and unchallengeable, are the Golds: the tall, beautiful, genetically perfected rulers who have held the hierarchy in place for seven hundred years. The Reds do not meet Golds. They live in the dark and die in the dark and are buried in its walls. Darrow's wife, Eo, knows this with the particular precision of a young woman who has read what she wasn't supposed to read, and who sings forbidden songs anyway, and who says things to her husband in the dark of their home that sound, to him, like beautiful recklessness and sound, to the reader, like a woman who has already decided what her life is worth.
ACT I — THE SONG THAT STARTED IT
Eo sings in the public square. The song is a Forbidden Song — a Red rebel anthem from the old resistance that the Society has classified as seditious, the singing of which carries a mandatory sentence under the Governance Code. She sings it anyway, clearly and without hesitation, in front of the ArchGovernor's overseer. She does not look frightened. She looks like she has been waiting to do this for a long time. Darrow watches from the crowd and does not understand yet — does not understand that this is not recklessness, that it is a decision.
They hang her for it. Not privately — publicly, by rope, in front of her family and her clan and Darrow. The hanging is the first act of real violence in the novel and Brown does not pull it back into metaphor. It is a body and a rope and a sound. Darrow cuts her down afterward — illegally, because the Society law requires the body to hang as warning — and is flogged for it, and survives the flogging, and buries her in a field where the soil is rich enough to grow something, which is also illegal, because Reds are not permitted to know that any Martian soil will grow. Eo knew. Eo knew the surface of Mars had been terraformed for generations. She died to make Darrow know it too.
Dancer finds him after the burial. Dancer is an operative for the Sons of Ares — a revolutionary network working toward the overthrow of the Gold hierarchy — and he has been watching Darrow for some time, because Darrow is exactly the kind of asset a revolution needs: exceptional, angry, and now burning with the specific clarity that only comes from a grief that knows who is responsible. The Sons of Ares have a plan. The plan requires a Red who can pass as a Gold. Darrow, reshaped by surgeons who break and rebuild his skeleton, who alter his bone structure and pigment and height, becomes that Red. He will infiltrate the Gold Institute and he will rise far enough to make the Gold hierarchy destroy itself from the inside. This is the plan. The plan is elegant and brutal and it will cost more than anyone tells him in this room.
Before his transformation is complete, Darrow is taken to the surface. It is the first time he has stood under an open sky. The sky is wrong — too big, too light, completely unlike the ceilings of the shaft — and below it are cities, cities built from the labor of people who died believing they were building a future that had already arrived without them. Darrow stands in the open air of a planet he was supposed to be making habitable and he feels something calcify in him. Not rage, exactly — rage is too small. A commitment. He will go into the Institute and he will become whatever it requires and he will not stop.
ACT II — THE INSTITUTE
The Institute is where young Golds are made. The campus is enormous — an entire highland terrain sealed off from the world, divided into twelve houses named for the Greco-Roman pantheon, stocked with weapons and horses and resources, and then flooded with a cohort of the best seventeen-year-old Golds in the Solar Republic, who are expected to conquer each other. The rules, such as they are: capture the banners of the other houses, accumulate enough territory and thralls to be declared victor by the Proctors — the Gold overseers who monitor the game from above, intervening according to rules that are opaque by design. The game teaches what Gold society values: dominance, strategy, the willingness to be completely ruthless in service of a goal.
Darrow is sorted into House Minerva. He is also immediately kidnapped by a rival house that has been watching the new intake — and enslaved as a thrall before his first full day is through. This is not the plan. Instead he spends his first weeks in chains, learning the shape of defeat and observing Cassius au Bellona — a House Mars Gold who is everything Darrow was told a Gold would be: brilliant, charming, lethal with a blade, born to command — who takes Darrow under a kind of protective contempt. Cassius teaches him to fight. They become something close to friends. Then Cassius's brother Julian finds them, and Darrow kills Julian in a survival duel before he fully understands what he's done, and Cassius discovers it, and the friendship ends in the particular way that friendships end when you have murdered someone's brother: completely, and with no path back.
Darrow escapes his captivity, returns to the ruins of House Minerva's position, and begins to build something from wreckage. This is the section of the novel where Brown's real gift shows itself: Darrow is not a natural commander — he is an instinctive one, which is different, which is more dangerous. He recruits Sevro au Barca first. Sevro is one of the Institute's discards: small, feral, not physically imposing enough to be taken seriously by any house, wearing a wolf skull over his face and sleeping in trees and surviving alone by methods that none of the other students thought to attempt. Sevro is also brilliant, and loyal in the way of someone who has never previously been given a reason to be loyal, and he becomes Darrow's shadow and enforcer and the first Howler.
The Howlers expand: a small, tight crew who fight in wolf-skull helmets and strike from terrain that their opponents have dismissed as impassable. Darrow proves capable of reading the Institute's game at a meta level — not just what move wins this engagement, but what pattern of moves redraws the whole board. He begins to conquer houses not merely by defeating them but by absorbing them: offering terms to the captured, building coalitions that the game's designers did not anticipate. Mustang — Virginia au Augustus, of House Minerva, who had been surviving alone in the high country — finds him first, or lets herself be found, and becomes the ally and eventual counterpart who matches him strategically in the ways that Sevro matches him tactically.
The Proctors intervene. This is where the Institute's design reveals itself: the game is not fair. The game is not designed to be fair. Proctors back favoured students and punish inconvenient ones, and Darrow's unconventional rise has made him inconvenient. Resources are cut off. Houses that should have remained neutral are turned against him. The Institute's administrators are doing what the Society has always done: adjusting the rules when the wrong person starts winning. Darrow keeps winning anyway, through adaptations that the Proctors did not anticipate and cannot prevent without revealing their own corruption, which they do not want revealed, which gives Darrow exactly the leverage he needs.
ACT III — TO RISE
The endgame of the Institute converges on a single brutal night. Darrow has built an alliance large enough to challenge the dominant house — House Mars, led by a student called the Jackal, though Darrow does not yet know who the Jackal is or what he is willing to do. What he knows is that the board is nearly full and someone has to break it. He chooses to break it himself, on his own terms, before someone else does it on theirs.
The Jackal is revealed. Adrius au Augustus — Virginia's twin brother, a Gold of exceptional intelligence and casual monstrousness — has been running a shadow game inside the visible game, manipulating other houses, arranging atrocities with the administrative patience of a man who does not experience other people's suffering as a cost. The Jackal captures Darrow and removes a hand as a demonstration. He does this without emotional investment, the way a person might prune a plant. It is one of the clearest portraits of sociopathic intelligence in the trilogy, and it arrives before Darrow has any way to process it, because the scene does not pause for processing: Darrow has to escape on a bleeding wrist and win an Institute he no longer has two hands to fight with.
He wins. Not cleanly — not in the way the game was designed to be won — but structurally, decisively, in a manner that forces the Proctors to declare a victor before their own corruption becomes the story. House Minerva, under Darrow, takes the Institute. The Proctors give him his medal and his ranking and his placement, and none of them know what he is.
The last pages send Darrow out of the Institute and into the broader Society. He has earned a position among the Golds through an examination process that was designed to be unwinnable for someone like him, and he has won it, and the people who built the test still do not know he was there. Fitchner au Barca — one of the Proctors, a Gold who administered the game with more integrity than most of his colleagues and watched Darrow more carefully than any of them — gives him the kind of evaluation that is not quite praise and not quite warning. Fitchner's son is Sevro. Darrow does not know this yet. There is a great deal he does not know yet.
Darrow leaves the Institute ranked among the best of his Gold cohort, a hand rebuilt by the Society's surgeons, Mustang's trust cautiously extended, and a revolutionary mission that was supposed to be straightforward revealing itself as something vastly more complicated. He won the game. The Society is not a game. Golden Son places him in the real halls of Gold power and introduces him to the people who actually run the world — and to the cost of pretending to be one of them.